// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SingleTabButtonWidget.generated.h"

/**
 * 
 */
UCLASS()
class MISCELLANEOUSPROJECT_API USingleTabButtonWidget : public UUserWidget
{
	GENERATED_BODY()
public:
	virtual void NativeOnInitialized() override;
	virtual void NativePreConstruct() override;
	void SetSelected();
	void SetUnselected();
public:
	UPROPERTY(meta = (BindWidget))
	class UBorder* BGMask;
	UPROPERTY(meta = (BindWidget))
	class UTextBlock* Name;
	UPROPERTY(meta = (BindWidget))
	class UBorder* BorderBottm;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
	bool IsSelected;
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
	FText Label;
};
